The name Thêze-píîpíë Îè is derived from the Wood Elvish language, as Thêze-píîpíë Îè was founded by Grelèsi, who was culturaly Iron Elvish.
Climate
Thêze-píîpíë Îè has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 16°C (60°F). Thêze-píîpíë Îè receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Thêze-píîpíë Îè covers an area of nearly 533 km2 (213 mi2), and an average elevation of 2478 m (8129 ft) above sea level.
Overview
Thêze-píîpíë Îè was founded durring the early 11th century, by Grelèsi. The establishment of Thêze-píîpíë Îè suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Thêze-píîpíë Îè was built using the conventions of Iron Elvish durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Thêze-píîpíë Îè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Thêze-píîpíë Îè is buildings are arranged arrounded a highly ordered system of spacious packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Thêze-píîpíë Îè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Thêze-píîpíë Îè long.
Civic Infrastructure
Thêze-píîpíë Îè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Thêze-píîpíë Îè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Thêze-píîpíë Îè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thêze-píîpíë Îè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thêze-píîpíë Îè's parks.
Thêze-píîpíë Îè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thêze-píîpíë Îè.
Thêze-píîpíë Îè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Thêze-píîpíë Îè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Thêze-píîpíë Îè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Thêze-píîpíë Îè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Thêze-píîpíë Îè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Thêze-píîpíë Îè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Thêze-píîpíë Îè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thêze-píîpíë Îè's public wards, blessings, and other arcane systems.
Thêze-píîpíë Îè has an Millitary Academy which trains military officers and specilists.
Thêze-píîpíë Îè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Thêze-píîpíë Îè's grid is powered by an arcane means.
Thêze-píîpíë Îè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Thêze-píîpíë Îè has a first rate hospital which caters to anyone in need of long term medical care.
Thêze-píîpíë Îè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Thêze-píîpíë Îè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thêze-píîpíë Îè's natural decorations nor waterways.
Thêze-píîpíë Îè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Thêze-píîpíë Îè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Thêze-píîpíë Îè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Thêze-píîpíë Îè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Thêze-píîpíë Îè's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is short in Thêze-píîpíë Îè.
The Dlurgraven near Thêze-píîpíë Îè are known to be almost tame, such that they can be put to domestic use.
Thêze-píîpíë Îè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Mysticism energies of tier 3 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 225
Farmers: 391
Farm Laborer: 596
Hunters: 431
Milk Maids: 313
Ranchers: 157
Ranch Hands: 334
Shepherds: 338
Farmland: 504781 m2
Cattle and Similar Creatures: 31314
Poultry: 375768
Swine: 25051
Sheep: 1252
Goats: 250
Horses, Mounts, and Beasts of Burden: 12525
Craftsmen
Arms and Toolmakers: 231
Blacksmiths: 305
Bookbinders: 164
Buckle-makers: 171
Cabinetmakers: 298
Candlemakers: 391
Carpenters: 410
Clothmakers: 368
Coach and Harness Makers: 130
Coopers: 329
Copper, Brass, Tin, Zinc, and Lead Workers: 170
Copyists: 122
Cutlers: 109
Fabricworkers: 298
Farrier: 759
Furriers: 82
Glassworkers: 431
Gunsmiths: 258
Harness-Makers: 122
Hatters: 269
Hosiery Workers: 88
Jewelers: 147
Leatherwrights: 305
Locksmiths: 126
Matchstick makers: 184
Musical Instrument Makers: 189
Painters, Structures and Fixtures: 156
Paper Workers: 184
Plasterers: 173
Pursemakers: 208
Roofers: 139
Ropemakers: 131
Rugmakers: 119
Saddlers: 227
Scabbardmakers: 258
Scalemakers: 133
Scientific, Surgical, and Optical Instrument Makers: 84
Sculptors, Structures and Fixtures: 125
Shoemakers: 119
Soap and Tallow Workers: 472
Tailors: 808
Tanners: 158
Upholsterers: 178
Watchmakers: 176
Weavers: 321
Whitesmiths: 101
Merchants
Adventuring Goods Retellers: 87
Arcana Sellers: 86
Beer-Sellers: 181
Booksellers: 195
Butchers: 357
Chandlers: 305
Chicken Butchers: 343
Entrepreneurs: 131
Fine Clothiers: 284
Fishmongers: 321
Florists: 76
Potion Sellers: 205
Resellers: 501
Spice Merchants: 162
Wine-sellers: 266
Wheelwright: 189
Woodsellers: 122
Service workers
Bakers: 782
Barbers: 455
Coachmen: 186
Cooks: 596
Doctors: 258
Gamekeepers: 192
Grooms: 108
Hairdressers: 368
Healers: 334
Housekeepers: 391
Housemaids: 596
House Stewards: 368
Inns: 121
Laundry maids: 227
Maidservants: 404
Nursery Maids: 231
Pastrycooks: 447
Restaurateur: 501
Tavern Keepers: 447
Specialized Laborer
Ashworkers: 182
Bleachers: 117
Chemical Workers: 70
Coal Heavers: 245
In-Town Couriers: 278
Long Haul Couriers: 255
Dockyard Workers: 272
Gas Workers: 63
Hay Merchants: 107
Leech Collectors: 317
Millers: 321
Miners: 278
Oilmen and Polishers: 195
Postmen: 313
Pure Finder: 175
Skinners: 347
Sugar Refiners: 71
Tosher: 186
Warehousemen: 431
Watercarriers: 258
Watermen, Bargemen, etc.: 379
Skilled Laborers
Accountants: 170
Alchemist: 197
Clerk: 255
Dentists: 124
Educators: 343
Engineers: 184
Gardeners: 122
Mages: 91
Plumbers: 131
Pharmacist: 149
Professors: 55
Scientists: 94
Wizards: 53
Civil Servants
Adventurers: 117
Bankers: 163
Civil Clerks: 266
Civic Iudex: 139
Consultants: 83
Exorcist: 298
Fixers: 145
Kami Clerk: 243
Landlords: 229
Lawyers: 157
Legend Keepers: 205
Militia Officers: 963
Monks, Monastic: 347
Monks, Civic: 379
Historian, Oral: 266
Historian, Textual: 147
Policemen, Sheriffs, etc.: 291
Priests: 569
Rangers: 171
Rat Catchers: 185
Scholars: 192
Spiritualist: 240
Slayers: 70
Storytellers: 455
Military Officers: 501
Cottage Industries
Brewers: 368
Comfort Services: 501
Enchanters: 147
Herbalists: 142
Jaminators: 379
Needleworkers: 417
Potters: 215
Preserve Makers: 404
Quilters: 184
Seamsters: 736
Spinners: 379
Tinker: 142
Weaver: 338
Artists
Actors: 136
Architects: 48
Bards: 198
Costumers: 75
Dancers: 150
Drafters: 83
Engravers: 97
Fine Furniture Carpenters: 62
Glaziers: 134
Inlayers: 120
Musicians: 321
Painters, Art: 64
Playwrights: 133
Sculptors, Art: 107
Wood Carvers: 463
Writers: 431
Produce Industries
Butter Churners: 431
Canners: 357
Cheesmakers: 404
Ice Merchants: 55
Millers: 260
Picklers: 205
Smokers: 156
Stockmakers: 133
Tobacconists: 202
Tallowmakers: 298
47233 of Thêze-píîpíë Îè's population work within a Foundational Occupation.
2560 work in Agriculture
10726 work as Craftsmen
3811 work as Merchants
7012 work as Service Workers
4860 work as General Laborers
1968 work as Skilled Laborers
6821 work as Civil Servants
4352 work in Cottage Industries
2622 work as Artists
2501 work in Produce Industries
71761 of Thêze-píîpíë Îè's population do not work in a formal occupation, but do contribute to the local economy. 6262 (5%) are noncontributers.
Points of Interest
Thêze-píîpíë Îè is accessed from a nearby river via an intricate series of locks.
POI
History
A vast influx of newcomers over the last (32249 % 6)+1 years has greatly spiked Thêze-píîpíë Îè's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Thêze-píîpíë Îè. One of Thêze-píîpíë Îè's local festivals commemorates this miracle.